I love building worlds and the characters that make them feel alive.
A lot of my work starts with a bigger idea – a setting, a system, or a tone – and then I explore it through characters, variations, and side ideas until something clicks. I like following those threads pretty far, then shaping them down into designs that feel clear, appealing, and intentional.
My background is in indie games and commercial work, including art direction on Before Your Eyes, where I developed visual identity and character-driven ideas within production constraints. Lately I’ve been focusing on pushing that work toward animation – making designs that feel simple, expressive, and ready to move.
Character Design
Visual Development
Prop Design
2D Game Art
Adobe Creative Suite (Photoshop, Illustrator, After Effects)
Unity (basic)
Bob Industries (2015–2025) – Creative Director
GoodbyeWorld Games (2015–2020) – Art Director (Before Your Eyes)
A lot of my work starts with a bigger idea – a setting, a system, or a tone – and then I explore it through characters, variations, and side ideas until something clicks. I like following those threads pretty far, then shaping them down into designs that feel clear, appealing, and intentional.
My background is in indie games and commercial work, including art direction on Before Your Eyes, where I developed visual identity and character-driven ideas within production constraints. Lately I’ve been focusing on pushing that work toward animation – making designs that feel simple, expressive, and ready to move.
Capabilities
Character Design
Visual Development
Prop Design
2D Game Art
Skills
Adobe Creative Suite (Photoshop, Illustrator, After Effects)
Unity (basic)
Work History
Bob Industries (2015–2025) – Creative Director
GoodbyeWorld Games (2015–2020) – Art Director (Before Your Eyes)